Alex September

Technical Director

I’m a 3D artist who’s extremely excited with crafting environments that feel alive and full of personality and assets that are full of creativity!

Whether I’m sculpting in Maya, zbrush, painting textures in Substance, or lighting a scene just right using Unreal Engine, I love every step of the process. 

I get excited about the little details. From rough concept to final render, I bring creative energy, problem-solving skills, and a genuine love for building worlds that people can get lost in. 
My Showreel
https://vimeo.com/1074488703  
Unreal Engine
Environment | Lighting | Post Effects
Environmental Artist Intern at Ortisco Studios
At Ortisco Studios, based in Orlando, Florida (USA), I’m interning remotely as an Environmental Artist, working primarily in Unreal Engine. My focus is on set dressing, lighting, and asset placement to help craft immersive and visually rich game environments. I work closely with the team to build scenes that support both gameplay and narrative, ensuring style consistency and maintaining performance standards. My role involves contributing to the worldbuilding process while following established studio workflows. This internship has been an exciting opportunity to strengthen my skills in real-time environment design and gain hands-on experience in a professional game development setting.
Level 0
3D Artist at QByte Studios
At QBytes Studio, based in Melbourne, Australia, I work as a 3D Artist with a focus on character and prop design. I bring creative concepts  to life, whether it's designing expressive characters or crafting stylised, game-ready props, with an emphasis on visual storytelling and functionality.My work includes modelling, texturing, and optimising assets for real-time environments. I collaborate closely with the team to ensure every asset aligns with the artistic direction and technical needs of the project.I love blending creativity with production-ready workflows to help shape immersive game worlds.
Character Model Tin for Nanites | Third-Person Cooperative Zombie Shooter

Stylized Texturing


3D Asset

Low-poly plant asset with baked textures, optimized for real-time game environments. High-resolution detail was captured through baking, allowing the model to remain lightweight while preserving rich surface definition and visual quality.

Stylized Modelling


3D Asset

Low-poly stylized plant asset, created and optimized for real-time game environments. Designed with performance in mind, this model balances clean topology with visual detail, making it ideal for in-game use.

RELEASING SOON
BUDDY'S WILD ADVENTURE
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STILL LIFE VS PERSONAL REMAKE

The "before" image is a photo I took myself, I created the composition, lighting, and focal point. I then recreated the exact scene in Maya, modeling, texturing, and lighting everything to match the original photo. The final "after" image was rendered using Arnold.

The Last Of Us Personal Remake
The Last of Us means everything to me, it’s the reason I pursued 3D art and continues to inspire me every day. I recreated a frozen moment in time from The Last of Us Remastered, capturing the quiet weight of survival through the simple image of canned peaches. Over one week, I modelled, textured, and lit the entire scene from scratch in Maya, rendering it in Arnold. 
PTSD Sensory Storytelling
Software: Maya | Substance Painter | Arnold Renderer
This series explores how PTSD can be portrayed through 3D visual storytelling using sensory elements such as lighting, sound, and camera movement. Dynamic lighting systems simulate flashbacks and moments of hypervigilance, using stark contrasts and flickering effects to reflect the sudden intensity of traumatic memories. Sound design incorporates muffled audio, sharp cues, and ambient distortion to immerse the viewer in the emotional experience. Camera movement and post-processing effects like blur, shake, and color shifts further highlight disorientation and heightened sensory sensitivity, creating a visceral representation of PTSD’s impact.
Motion Graphics ​
Post Production | Transitions | Video Editing
After Effects
https://www.instagram.com/blkwidowp/
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SeptemberWear™
Lead Graphic Designer
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South African Designs

SeptemberWear™ Original

Custom Requests

Graphic Designs
| SeptemberWear™ T-Shirt Designs |

LinkedIn

Feel free to check out my LinkedIn for more about my experience, projects, and professional journey. I'd love to connect!

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Personal Instagram

Visit my personal Instagram to get to know me better and explore more of my creative work. It’s a great place to see my latest projects, behind-the-scenes content, and updates as I continue my journey in 3D work and video editing.

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Contact Me

Feel free to call, text, or contact me if you'd like to get in touch or collaborate on a project. I'm always open to new opportunities and excited to work together!

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